Lefteris Kokkinakis [CY]

Motion Designer

Eleftherios Kokkinakis was born and raised in Thessaloniki. He studied animation and visual effects in England and worked in production studios in England, Greece and Cyprus and in animation studios in France for productions such as Ubisoft and Activision.

Introduction to 3D Animation

One of the basic prerequisites for good animation is to understand the human psychology behind posture and movement. When an animator is giving life to a character they are called to include all the emotions the character feels at that moment into the movement.
The talk will include a description of 3D animation, how the work of an animator reaches our TV screen and cinema, where a new user can start and what professional prospects can emerge.

Introduction to 3D Animation

Is every beginning difficult? The first steps in a new industry can frighten and discourage a new user. But we don’t always have to take the difficult path. In the workshop we will learn how to give life to a character. We will talk about body mechanics and analyze the 12 principles of animation as written by the Disney animators. We will see the basic tools every 3D animator has and we will learn how to evaluate the result. At the end of the sessions we will be able to animate a character and we will know how to practice properly so that our result can improve over time.

The workshop will be split into 2 sections. In the first, there will be an introductory course about 3D animation. In the second section, everyone will work on their own small animation and there will be individual support and help. Previous experience is not necessary. However, in case someone already has basic knowledge there is the option to work in a more advanced animation so we will focus on finer details to improve the animation. The introductory course will be the same to all and will have basic information for a new user as well as tips that can also help a more advanced animator. There will be no restriction on the choice of software however the course will be instructed in either Autodesk Maya or Blender (by popular demand) and the technical support will be exclusively for this 2 software. This means that everyone is free to use the software of their choice but in case someone wants to use any other software, they should be well acquainted with the tools of animation as well as be able to solve software issues that may arise.

Anyone can try the two suggested options following the links below. There will be a conversation about the benefits of each selection to help you choose.

You can get the latest version of Blender here (Free):

You can find the trial version (30days) of Autodesk Maya here: